#ifndef __Enemy_H__ 
#define __Enemy_H__ 

#include "cocos2d.h" 
#include "Entity.h"
#include "Tank.h"
USING_NS_CC; 


class Enemy : public Entity{ 
public:
	Enemy();
	~Enemy();

	static Enemy* create(Node* node);
	bool init(Node* node);
	virtual bool setTagPosition(float x, float y);
	virtual void setTagRotation(float rotation);
	void onDead();
	void stop();
	static Enemy* createFromCsvFileByID(int iPlayerID);
	bool initFromCsvFileByID(int iEnemy);
	
}; 


#endif // __Enemy_H__ 
